![]() ![]() ![]() And sometimes for long running franchise, it's important to keep the main character or multiple main characters static so that jumping into the games from any point isn't confusing or weird. There are many static characters in many works that work in the story's favor. The fact that a static character doesn't get any character development is not always a bad thing to me however. Many long running franchises contain characters that are static, and dynamic characters in long running franchises will probably often be relegated to a single game or two. ![]() The character arc of a dynamic character is often obvious and easy to pick out. For starters though, we should define what a static character and a dynamic character are.Ī static character is a character that does not change throughout the course of a story or work, staying relatively the same from beginning to end.Ī dynamic character is a character that does change throughout the course of a story or work, receiving one or maybe even two major changes throughout. I sort of thought it would be interesting to open a discussion on static and dynamic characters, and what everyone's thoughts are on the matter. ![]()
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